Occult Adventures | Spells | Telekinetic Maneuver

Telekinetic Maneuver

School: transmutation [] ()
Domain:
Level: Magus: 4; Psychic: 3; Sorcerer: 4; Wizard: 4; Arcanist: 4; Spiritualist: 4
Components: V, S
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: concentration (up to 1 round/level)
Saving Throws: none
Spell Resistance: yes
Target: one creature

Description: Perform a telekinetic combat maneuver.

This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat maneuver.